The History Channel: Battle for the Pacific is a 2007 World War II first-person shooter developed by Cauldron Ltd. and published by Activision Value for the PC, PlayStation 2, PlayStation 3, Wii and Xbox 360.
Why it sucks
- Extremely repetitive and linear gameplay.
- Short and uninteresting single-player campaign mission.
- Broken enemy AI.
- Outdated graphics.
- Inconsistent frame rate issues.
- Lack of a sprint feature.
- Bad online multiplayer mode.
- Recycles gameplay and assets from Cauldron's previous game Soldier of Fortune: Payback.
IGN gave the Xbox 360 and PC versions a score of 4.5 and 4.9 (out of 10), respectively, while the Wii and PS2 versions scored an even worse 2.5 and 3.
GameSpot has also given the game a bad review, with the Xbox 360 version receiving a 2 on a scale from 1 to 10, the Wii version receiving a 4 and the PS2 version with 4.5, mainly due to many factors including short game length and derivative gameplay for the Xbox 360, while the PS2 and Wii version had bad graphics, inconsistency with the framerate, and poor artificial intelligence.
Screwattacks' "The Scoop" said that the game had "horrible graphics, poor online multiplayer, bad music, and a lack of a sprint feature."