The Uncanny X-Men is a game published by LJN and developed by Pixel for the NES.
The X-Men must defeat Magneto and his Brotherhood of Evil Mutants.
A player must select one of six playable characters: Wolverine, Cyclops, Storm, Colossus, Nightcrawler or Iceman. There are two types of fighters, melee and ranged types. Melee characters like Wolverine fight at close range, while ranged characters like Cyclops fight at a distance. After selecting a character, players need to select a second X-Man for the A.I. to control (unless a second player joins).
Why it Sucks
- Poor graphics and bare-bones presentation.
- The same palette-swapped sprite is used for every character.
- You're forced to pick a second character to be controlled by the AI if you don't have a second player with you.
- Your AI partner is so poorly programmed that if you give it a projectile character, they'll just run around spamming projectiles everywhere.
- Melee characters are near-useless and have no attack animation, their sprite just nudges forward slightly.
- Level layouts and graphics that make no sense.
- Every level objective and boss is exactly the same.
- Extremely sensitive menu controls where holding Select for more than a few milliseconds will cause the selection to change multiple times.
- Even after beating all the levels, the game can't be completed unless you know the cheat code to access the last stage.
- The reason only half of the cheat code is printed on the cartridge label is because the first part of the code is in a hidden message that can only be seen by doing a ridiculously cryptic task.
- The title in-game is just Marvel's X-Men, according to The Angry Video Game Nerd.