The Uncanny X-Men is a game published by LJN and developed by Pixel for the NES.
The X-Men must defeat Magneto and his army of mutants.
A player must select one of six playable characters, Wolverine, Cyclops, Storm, Colossus, Nightcrawler, Iceman. There are two types of fighters, melee and ranged types. Melee characters, like Wolvering fight at close range while ranged characters, like Cyclops fight at a distance. After selecting a character, players need to select a second X-Man for the A.I. to control (unless a second player joins).
Why it Sucks
- Poor graphics and barebones presentation.
- The same palette-swapped sprite is used for every character.
- You're forced to pick a second character to be controlled by the AI despite the game being only single-player.
- Your AI partner is so poorly programmed that if you give it a projectile character they'll just run around in place spamming projectiles everywhere.
- Melee characters are near-useless and have no attack animation, their sprite just nudges forward slightly.
- Level layouts and graphics that make no sense.
- Every level objective and boss is the exact same.
- Extremely sensitive menu controls where holding Select for more than a few milliseconds will cause the selection to change multiple times.
- Even after beating all the levels the game can't be completed unless you know the cheat code to access the last stage.
- The reason only half the cheat code is printed on the cartridge label is because the first part of the code is in a hidden message that can only be seen by doing a ridiculously cryptic task.
- The title in-game is just Marvel's X-Men, according to The Angry Video Game Nerd.