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Time and Eternity (Japanese: Toki to Eien ~Toki Towa~, 時と永遠〜トキトワ〜) is a Japanese Role-Playing Game made by the now-defunct Imageepoch for the Playstation 3. It was released in Japan on October 11, 2012 and in North America on July 16, 2013.

Its major selling point was its Anime-style graphics (courtesy of Satelight, who made stuff like the first 4 episodes of Hellsing Ultimate, Log Horizon, and the like). The box art and advertising even refer to it as a "High-def Animation RPG".

Plot

The game begins on the eve of the wedding of Princess Toki and her fiancé, Zack (who the game gives you the option to rename), a knight from the small kingdom of Kamza. However, a group of assassins decide to crash the wedding and Zack gets killed while protecting his soon-to-be wife. Just then, Toki transforms into her alter ego, Towa, and fights off the assassins. After the whole ordeal, Toki decides to go back six months in the past and set things right, bringing Zack's soul with her (which inhabits the body of her pet dragon, Drake).

Why it Sucks

  1. This game's selling point, the animation, while an interesting idea on paper, is rather choppy and unpolished. The 3D environments are also pretty bland and uninteresting.
  2. Mediocre voice acting, despite the cast including many talented people, including Kira Buckland, better known as Rina-Chan (a talented voice actress who voiced characters such as Marie in Skullgirls, Kuroyukihime in Accel World, Twilight Sparkle in several My Little Pony: Friendship is Magic fan works (including Max Gilardi's PONY.MOV series and Double Rainboom) as well as voice matching her in the official "Power Ponies" storybook app, and several independent productions), as well as Cristina Valenzuela, Lucien Dodge, and Stephanie Sheh.
  3. Poor lipsync in both languages.
  4. The combat, while unique, is repetitive. It basically boils down to mashing the attack button, using a few skills and dodging attacks here and there.
  5. If there are multiple enemies in an encounter, you fight them one at a time.
  6. Navigating the environments feels like a chore, thanks to the tank-like controls and random encounter rate.
  7. You can only change between Toki and Towa by leveling up or using rare items.
  8. Toki and Towa are barely different from each other when it comes to gameplay. The only major difference between the two is that Toki is better at long-range attacks and Towa is better at close-range, yet they both use the same weapons anyway.
  9. Enemies (including bosses) are recycled very frequently, resulting in a lack of variety.
  10. Poor writing.
  11. Cringeworthy attempts at humor.
  12. Most of the characters (save for Towa) are unlikeable, with one of the main characters, Zack, being the worst offender.

Redeeming Qualities

  1. The soundtrack, composed by Yuzo Koshiro (best known for composing for the Etrian Odyssey and Streets of Rage series), is pretty decent.

Reception

Time and Eternity has been mostly panned by critics and currently maintains a 42/100 average rating on Metacritic, pooling reviews from 39 separate online sources. Elliot Gay, associate editor of Japanator, gave the game a very negative review, heavily criticizing the characters, animation, plot, and gameplay. IGN gave it a 5.6, praising its unique combat system and character progression, but criticizing its dating simulator elements, technical issues, and repetition.

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