Tony Hawk's Pro Skater 5 is a sports simulation game released in 2015 for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. It was "developed" by Robomodo (their last game before they went out of business in 2016), Fun Labs (who were also behind Duck Dynasty), and Disruptive Games and published by Activision.
Why it Sucks
- The game had a very rushed development, with Activision pushing it for release before they lost the license rights to Tony Hawk's name, which accounts for the game's sheer awfulness.
- On release, the game only had two modes available - Free Skate and a basic skate park editor. What's on the disc is essentially a demo, and the patch contains the full game! Speaking of which...
- ...the day-one patch released for the game (7.7 GB) is bigger than the data that's actually on the disc (4.6 GB).
- Bland cookie-cutter levels with no thematic elements or different objectives like in previous installments. The one crazy and over-the-top level in the game, the Asteroid Belt, is poorly designed, with rails that occasionally throw you off mid-grind for absolutely no reason whatsoever.
- The game is horribly bugged and glitchy. For instance, your skater will bail on a flat surface.
- Bad graphics, comparable to early PS2. Tony Hawk's Pro Skater 3 looked better than this!
- There is also an ugly border line around the people in this game. It is believed that this was a poor, last-minute attempt from Robomodo to mask the game's graphics by giving them a cel-shaded look; which failed miserably.
- Despite how shoddy the graphics look, the game still struggles to run at a steady framerate (the game can run at 60 FPS, but you wouldn't know that because the game is that badly optimised!)
- Awful physics. There are lots of clipping, with characters constantly getting stuck on walls or even the floor. It is difficult to do anything without being sent floating or crashing into what passes as scenery. Usually your ragdoll character phases through solid objects. Also, sometimes you bail when you are lined up for a proper landing, and you sometimes also manage to land without being properly lined up.
- Awful controls; particularly the "Slam" mechanic, which disrupts the flow of a combo. It doesn't help that there is also input delay, and even input drops.
- The Special moves have been simplified, but not in a good way; upon activating Special, every available move becomes a Special move. There's no complex button inputs needed to pull them off, and it can make or break score or combo challenges by doing a move you didn't want.
- The game literally does not work on some consoles - it crashes as early as the company logos or even when the console tries to load the disc.
- Parts of the game literally don't work or aren't coded properly; the prompt to hold down a button to start a mission sometimes doesn't function, even if the button is being held down.
- It was $60 at launch! Ignoring the day-one patch, you are paying full price for a demo!
- Tony Hawk himself indicated in a tweet that even he didn't like how the game turned out.
- No Wii U or PC versions, despite most of the games being available on Nintendo/PC hardware since the franchise's early days (not that they'd want to play this trainwreck of a game).
- After all the "real" patches and updates, it's gotten better and is now an actual game, though it's still a little broken.
- Related with the above, the later-released PS3/Xbox 360 versions include the patches backed into the disc with no downloads needed, making these versions better in the sense that they work without patches.
- At least the Tony Hawk's franchise didn't go down quietly.
- This was Robomodo's last game before they went bankrupt, meaning we'll never have to suffer through one of their "games" ever again.