Tony Hawk's Pro Skater 5 is a sports simulation game released in 2015 for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. It was "developed" by Robomodo, Fun Labs (who were also behind Duck Dynasty), and Disruptive Games and published by Activision.
Why it Sucks
- The game had a very rushed development, with Activision pushing it for release before they lost the license rights to Tony Hawk's name, which accounts for the game's crappiness.
- On release the game only had 2 modes available, Free Skate and a basic skate park editor.
- The patch that was released for the game is bigger than the data that's actually on the disc.
- Bland cookie-cutter levels with no thematic elements or different objectives like in previous installments.
- The game is horribly bugged and glitchy.
- Bad graphics, comparable to early PS2 graphics.
- There is also an ugly border line around the people in this game. It is believed that this was a poor, last-minute attempt from Robomodo to mask the game's graphics by giving them a cel-shaded look. Which failed miserably.
- Awful physics. There are lots of clipping, with characters constantly getting stuck on walls or even the floor. It is difficult to do anything without being sent floating or crashing into what passes as scenery. Usually your rag doll character phases through solid objects. Also, sometimes you bail when you should be lined up for a proper landing, and you sometimes also manage to land without being properly lined up.
- Awful controls.
- The game literally does not work on some consoles - it crashes as early as the company logos or even when the console tries to load the disc.
- Parts of the game literally don't work or aren't coded properly; the prompt to hold down a button to start a mission sometimes doesn't function, even if the button is being held down.
- It was $60 at launch!
- Tony Hawk himself indicated in a tweet that even he didn't like how the game turned out.