Tony Hawk's Pro Skater 5 is a sports simulation game released in 2015 for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. It was "developed" by Robomodo (their last game before they went out of business in 2016), Fun Labs (who were also behind Duck Dynasty), and Disruptive Games and published by Activision.
Why it Sucks
- The game had a very rushed development, with Activision pushing it for release before they lost the license rights to Tony Hawk's name, which accounts for the game's crappiness.
- On release, the game only had two modes available - Free Skate and a basic skate park editor. Apparently, the patch contains the rest of the game! Speaking of which...
- ...The patch that was released for the game is bigger than the data that's actually on the disc. 4.6GB on the disc, while 7.7GB for the day one patch.
- Bland cookie-cutter levels with no thematic elements or different objectives like in previous installments. The one crazy over the top level in the game, the Asteroid Belt is poorly designed, with rails that occasionally throw you off mid-grind for absolutely no reason whatsoever.
- The game is horribly bugged and glitchy.
- Bad graphics, comparable to early PS2. Tony Hawk's Pro Skater 3 looked better than this!
- There is also an ugly border line around the people in this game. It is believed that this was a poor, last-minute attempt from Robomodo to mask the game's graphics by giving them a cel-shaded look; which failed miserably.
- Despite how shoddy the graphics look, the game still struggles to run at a steady frame rate (the game can run at 60fps, but you wouldn't know that because the game is that badly optimised!)
- Awful physics. There are lots of clipping, with characters constantly getting stuck on walls or even the floor. It is difficult to do anything without being sent floating or crashing into what passes as scenery. Usually your ragdoll character phases through solid objects. Also, sometimes you bail when you are lined up for a proper landing, and you sometimes also manage to land without being properly lined up.
- Awful controls; particularly the "Slam" mechanic, which disrupts the flow of a combo. It doesn't help that there is also input delay, and even input drops.
- The game literally does not work on some consoles - it crashes as early as the company logos or even when the console tries to load the disc.
- Parts of the game literally don't work or aren't coded properly; the prompt to hold down a button to start a mission sometimes doesn't function, even if the button is being held down.
- It was $60 at launch!
- Tony Hawk himself indicated in a tweet that even he didn't like how the game turned out.
- No Wii U or PC versions, despite most of the games being available on Nintendo/PC hardware since the franchise's early days (not that they'd want to play this train wreck of a game).