Tony Hawk: Shred is the sequel to Tony Hawk: Ride, and a skateboard peripheral-based video game developed by Robomodo and published by Activision. It was released in October 2010 for PlayStation 3, Xbox 360, and Wii, a year after the release of Ride, and has a new mode for snowboarding. The two games share the same peripheral.
Why It Sucks
- Suffers from the same control problems as Ride
- Snowboarding mode doesn't add anything significantly new
- Challenge mode drags on due to an excessive number of repetitive challenge types
- Pro skaters featured in the game are underutilized and only shown in cringe-worthy cutscenes
- Reactions from skaters themselves on your performance don't vary; even if you do poorly, they'll still shower you with praise
- You can't create your own skater (even Ride included this feature)
- Poorly designed levels
- Muddy visuals
- Multiplayer is the same mode in Ride
- Costed $120, just like Ride
Reception and Sales
Although Shred received better reviews than Ride, the game is still a far cry from previous Tony Hawk games, and has a Metacritic score of 56 on PS3 and 53 on Xbox 360. The game was also a massive commerical failure, selling only 3,000 copies in its first week in North America. This prompted Activision to put the series on hold.