True Crime: New York City is a 2005 open-world, action-adventure game developed by Luxoflux and published by Activision for GameCube, PlayStation 2, and Xbox. The game was ported to PC by Aspyr and to mobile by Hands-On Mobile. The console versions were released in November 2005, with the PC version being released in March 2006, and the mobile version was released a year after the game's PC port. It is the second (and seemingly final) game in the True Crime series, and is the sequel to True Crime: Streets of LA. The game received a censored version in Germany, which also led to the original uncensored version to be banned in the country shortly afterwards.
Why It Sucks
- The game's development was rushed in order to get it on store shelves by Christmas 2005, resulting in an alarmingly large amount of bugs and glitches.
- Poorly-written story.
- Cliché characters.
- Repetitive case structure; to complete the story, you must solve four major cases. To do this, you get information about a criminal, locate him, kill his henchmen, and interrogate him until he tells you about another crook. You then go off to do the same thing to that fugitive. Rinse and repeat throughout every case, with the only difference being the locations.
- Every mission is very easy and they're all very short.
- Due to the two above points, the story can be completed in just a few hours.
- Pointless and boring side missions.
- Career points don't add a lot to the game since you have to do extreme amounts of bad cop actions in order to lose a rank in the department.
- In the GameCube version, you have to press two buttons in order to perform actions such as opening doors or climbing fences (the GameCube controller doesn't have enough buttons).
- Every car in the game feels floaty and handles like a boat.
- Performing special moves such as two-wheeling and pit maneuvers are awkward to perform and look weird (and in the case of the latter, the instant you hit the car's rear-quarter panel it spins out, regardless of what car it is).
- Basic and dull gunplay.
- Melee combat is also below par.
- Small variety of weapon types.
- The city feels lifeless, as character models repeat extremely often and for every one car model, there are 10 cars that look like Ford Crown Victorias.
- Sometimes an NPC will speak in different accents when saying a phrase.
- The enemy AI is dumb.
- Many game-breaking bugs; there are glitches that cause you to fall through the ground, swap textures when you get in or out of a car, break scripted sequences, making it impossible to complete a mission, and the Xbox version has a huge bug in a mission late in the game that makes it impossible to beat (though given how poor the game is, this could be considered a blessing in disguise).
- Terrible collision detection.
- The game will occasionally freeze entirely.
- Drab, ugly visuals.
- Short draw distance.
- Frame-rate constantly stutters and snags.
- When the frame-rate hitches, the sound also cuts out.
- Many instances of clipping.
- Casting of celebrity voice-actors wasted on horrible dialogue also filled with an unnecessary amount of profanity.
- While the PC version does fix some of the major glitches found in the console versions, its default control scheme is poorly designed, and it too suffers from a bad frame-rate making the game feel incomplete. The PC version also introduced a couple of new glitches, such as one glitch which involves the bus in the crime involving a group of vandalists vandalizing a bus being already gone by the time you arrive at the crime scene, as if it looks more like the vandalists themselves getting themselves into a fight with each other, rather than vandalizing a bus that is nothing more but air.
- Decent soundtrack
- Fairly accurate geographical representation of New York City.
True Crime: New York City received mixed to negative reviews, and the Metacritic scores consist of 60 for the PS2 and Xbox versions, 59 for the GameCube version, and 54 for the PC version. The game was a commercial flop, selling only 72,000 copies across all platforms in its first two weeks. This lead to Activision abandoning the franchise completely.