Turning Point: Fall of Liberty is a first-person shooter game developed by Spark Unlimited and published by Codemasters for Xbox 360, PlayStation 3, and PC, released in 2008.
This game should not be confused with (and is not related to) another WWII real-time strategy game called War Front: Turning Point.
Due to the game including a very interesting premise of being in an alternate history timeline, it was a game that was completely ahead of its time, and its ideas were later popularized by the latest entries in the Wolfenstein franchise, that being The New Order, The Old Blood and The New Colossus.
The game takes place in an alternate version of WW2 where Winston Churchill dies after being hit by a taxi and the U.S. does not become involved in the war, and Great Britain and the rest of Europe soon fell into the hands of Nazi Germany. In the 1950's they invade the US to lay waste of any resistance in their path to establish a new fascist state. Players assume the role of Dan Carson, a lone construction worker who is forced into the American resistance to fight for his country and drive the Nazis out of the US.
Why It Sucks
- The game's story makes little use of its potentially interesting premise.
- Uninteresting level design.
- Poor graphics.
- Gameplay that's basically a poor man's Call of Duty.
- Unreliable targeting reticule due to the large gun models.
- Inconsistent collision detection.
- Dumb enemy AI.
- Poorly placed checkpoints.
- Bland multiplayer mode.