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Turning Point

It's unknown for good ideas being screwed up here.

Turning Point: Fall of Liberty is a first-person shooter game developed by Spark Unlimited and published by Codemasters for Xbox 360, PlayStation 3, and PC, released in 2008.

This game should not be confused with (and is not related to) another WWII real-time strategy game called War Front: Turning Point.

Due to the game including a very interesting premise of being in an alternate history timeline, it was a game that was completely ahead of its time, and its ideas were later popularized by the latest entries in the Wolfenstein franchise, that being The New Order, The Old Blood and The New Colossus.

Plot

The game takes place in an alternate version of WW2 where Winston Churchill dies after being hit by a taxi and the U.S. does not become involved in the war. Great Britain and the rest of Europe soon fall into the hands of Nazi Germany. In the 1950s, they invade the US to lay waste of any resistance in their path to establish a new fascist state. Players assume the role of Dan Carson, a lone construction worker who is forced into the American resistance to fight for his country and drive the Nazis out of the US.

Why It Sucks

  1. The game's story makes little use of its potentially interesting premise.
  2. The game ends on a cliffhanger.
  3. Uninteresting level design.
  4. Poor graphics.
  5. Gameplay that's basically a poor man's Call of Duty.
  6. Unreliable targeting reticule due to the large gun models.
  7. Inconsistent collision detection.
  8. Dumb enemy AI.
  9. Very buggy.
  10. Poorly placed checkpoints.
  11. Bland multiplayer mode.

Redeeming Qualities

  1. The game had some good ideas and showed potential.
  2. Stellar soundtrack.

Reception

Turning Point: Fall of Liberty received "generally unfavorable reviews" on all platforms according to the review aggregation website Metacritic. IGN noted the unique concept for the game's plot, but criticized the quality of the gaming experience as "archaic". Other criticisms included a flat, linear storyline that provided little characterization, a lackluster and unamusing multiplayer mode, and frustratingly uncooperative gameplay actions such as climbing ladders. The musical score was better received, being described as a solid and well-made part of the game. Overall, the game was considered a "shining example of a great idea poorly executed."

1UP.com gave the Xbox 360 version a slightly higher rating, but identified the game's worst shortcoming as allowing "the potential narrative (to take) a backseat for most of the adventure." While most criticism was aimed at the underdevelopment of the plot, the review also commented on problems with repetitive objectives and control inconsistencies. In the conclusion, the review stated that "every time Turning Point does something well, it falls short somewhere else." On a more positive note, the game was called "a more than competent deviation for someone itching to kill more Nazis," mainly due to the intriguing story.

In response to the poor reception of the game by reviewers, the developers of Turning Point: Fall of Liberty have stated that their game was not intended for hardcore gamers, but rather a more casual audience. They claim that reviewers are "too hard" on casual games, explaining the low scores that several games, including Turning Point, have received over the weeks following its release.

Videos

CGRundertow TURNING POINT- FALL OF LIBERTY for PlayStation 3 Video Game Review

CGRundertow TURNING POINT- FALL OF LIBERTY for PlayStation 3 Video Game Review