Ultima VII: The Black Gate is a "port" of the computer RPG released in 1994 for the Super Nintendo by Origin Software.
Why it Sucks
Note: This also applies to the Super Famicom version of Savage Empire.
- Awful graphics.
- A lot of the content of the original was removed, including whole towns, NPCs, items and dungeons. Almost all music and sound effects were removed as well.
- The game is smaller and more linear, instead of the huge open world of the original.
- You only control the Avatar instead of being able to create a party, and you can't even customize him. The whole combat system of the original is removed in favor of a generic Zelda-style system.
- Severely broken hit detection, both on the Avatar and enemies.
- You're given a ridiculously small life bar at the start of the game, making it possible for even weak enemies to kill you with one hit.
- The script was severely bowderlized due to Nintendo's censorship, resulting in a game that plays nothing like the original. Most notably, the murder that opens the game is changed into a kidnapping, which is never followed up on.
- Despite the censorship cuts, the game still retains the same overall, intriguing story as the PC original.
- As bad as the port is, it's not quite the worst console port of an Ultima game; that dishonor goes to the near-unplayable NES port of Ultima V: Warriors of Destiny.