The Wii U is a home video game console developed by Nintendo, and the successor to the Wii. Released in November 2012, it was the first eighth-generation video game console and competed with the PlayStation 4 and Xbox One.

Why It Flopped

  1. Poor marketing; when the system was first announced, Nintendo touted the system's GamePad much more than the console itself, and along with its name, people were confused as to whether it was a new system or just an add-on for the Wii. Advertisements on television were also uncommon.
  2. It lacked major support from third-party developers due to its complex design and underpowered hardware. When the PlayStation 4 and Xbox One were released, developers fled the Wii U en masse to work on games for the latter consoles.
  3. Most of the third-party games the Wii U got were ports of seventh-generation console games, and it often received the weakest version of them, due to missing features such as multiplayer despite the console being more powerful than the main trio of seventh generation consoles. And games that aren't third-party developed were just first party games published by Nintendo. Ports also had to figure out how to use the Wii U Gamepad which only made them more complicated to develop.
  4. Many of the Wii U GamePad's touted features such as Off-TV play, a touchscreen, and a microphone were underutilized, even in the system's own first-party titles.
  5. The GamePad had a short battery life.
  6. Internal storage space is very small on standard models with only 8 GB, but better on deluxe models with 32 GB.
  7. The system is region-locked, compared to the PlayStation 4 and Xbox One.
  8. It can't play DVDs or Blu-Rays, Nintendo said that "People already have Blu-Ray and DVD Players". It's not really a reason why the system failed but more of a disappointment with the system.
  9. Some games (like Wii Sports Club) require the Wii Remote (which the Wii U didn't come bundled with because Nintendo assumed most people already had a Wii Remote handy) instead of the Wii U Gamepad.
  10. Nintendo could have had a price drop for this system, similar to what happened to its other consoles, but just kept the price at $300 for its entire lifespan.

Redeeming Qualities

  1. Unlike the Virtual Boy, the console itself isn't bad at all. In fact, it was well received with positive reviews. The only thing that was wrong was that due to the reasons listed above, it sold poorly.
  2. Many of the system's exclusive titles are very good.
  3. Despite being rather gimmicky, the GamePad is comfortable to hold and feels surprisingly light.
  4. You can use the Pro Controller if you don't want the GamePad.
  5. Off-TV play allows you to play the game on the GamePad itself while someone else uses the TV.
  6. It is backwards compatible with Wii games and accessories.
  7. Enormous quantity of Virtual Console games, it has games from NES, SNES, Game Boy Advance, Nintendo 64, Nintendo DS, and Wii.
  8. It doesn't have as much shovelware games as the Wii did.


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The console received positive reviews. While it did so, only 13.56 million units were sold as of March 31, 2017, lower than Nintendo's previously lowest selling system, the GameCube.

The Wii U's failure caused many to become skeptical about Nintendo as well as their next console the Switch. Despite being a commercial failure, the Wii U was considered a good console by its install base and many were saddened by its discontinuation.

The Nintendo Switch's initial success seems to be repairing the damage done by the Wii U for now though, with many saying "Nintendo learned their lesson from the Wii U". Several of the Wii U's ideas have been implemented for the Switch and done better.

Some of the Wii U's games have even been ported to the Switch, including Mario Kart 8 and Pokkén Tournament.

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