X-Men: Destiny is a beat 'em up video game developed by Silicon Knights and published by Activision. It's based on the comic book franchise X-Men and was Silicon Knights' final game before their closure in 2014. The game was released in September 2011 for Nintendo DS, PlayStation 3, Xbox 360, and Wii.
Why It Sucks
- Confusing and disjointed plot.
- You're unable to create your own avatar; you must instead choose one of three preset, stereotypical characters.
- Meaningless choices; you can choose to side with the Brotherhood and still have to fight Magneto and Juggernaut, and siding with the X-Men won't stop you from fighting Wolverine. In the Wii and DS versions, sometimes your choices are not even made clear.
- Spoken dialogue doesn't match the subtitles.
- Repetitive and boring combat.
- Mods you can equip don't alter your character in any significant way (offensive mods affect the type of damage your attacks do but they don't actually increase your attack power).
- The inclusion of special moves is made obsolete due to the enemies easily being defeated by hitting the same buttons over and over again.
- Boss battles are incredibly easy, and are made even more so in the Wii and DS versions, with some encounters like Wolverine being completely cut and the existing bosses being simplified.
- Dumb enemy and partner AI.
- No competitive or cooperative multiplayer of any kind.
- Restrictive and linear level design.
- Ugly visuals, especially on Wii and DS.
- The Wii and DS versions also suffer from a choppy frame-rate.
- The game can be completed in just six hours (five hours in the Wii and DS versions).
- The Unreal Engine that powers the game is stolen.
X-Men: Destiny received mainly negative reviews, with Metacritic scores of 50, 47, 36, and 33 for PS3, Xbox 360, Wii, and DS respectively. The game was rated at #2 on Watchmojo's Top 10 Games That Ruined Their Companies, and claimed that the game ended Silicon Knights' chances of ending on a high note.