The Kinect is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands.
Why it flopped
- A very few selection of games are available for it.
- It is very easy to make it lose track of your position.
- If it already struggles to track one player, tracking two players at once is even harder.
- Menu navigation is tedious and makes you want to just use the regular controller.
- Many of the games developed with this technology were terrible, with unresponsive controls and mediocre gameplay, such as: Sonic Free Riders and Kinect Star Wars, Steel Batallion: Heavy Armor and Self-Defense Training Camp, just to name a few.
- Voice commands often don't work.
- It tried to introduce players into a realistic experience, but failed miserably.
- Rather than enhancing gameplay experience with Motion control like the Wii does, it tries to replace regular controls instead. That's NOT how Motion Control should work.
- It requires a lot of free space in your room to be used, forcing players to move around their furniture every time they use it. This becomes worse in houses with small living rooms.
- Slight delay on the controls.
- The novelty of using it dies out really quick.
- It often takes photos of you while playing without telling you and when you don't want it too.
- It raises concerns about privacy violation.
- Its very expensive, with prices from $150 to $299 dollars.
- It was given so much hype when shown at 2010´s E3 presentation, but ended causing many of E3´s biggest failures and embarrasing moments, such as the infamous WABAM and 2011´s E3 Kinect Disneyland Adventures Gameplay Demo.
- It was planned to be MANDATORY for the Xbox One.
- It's reasonably good at making you do some excercise.